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February 23, 2017

Some nostalgic musings

Life could be simple

How on earth is it possible that it’s already been 10 years since thatgamecompany’s debut title, flOw? February 22, 2007, when the idea of a downloadable game was considered the forefront of distribution innovation, and when “indie” was virtually synonymous with “unpl...

January 9, 2017

Always do something that scares you …

The last few days at MAGFest are among the most artistically memorable and meaningful I could imagine. A year ago I discovered online the extraordinary artist Angela Bermúdez in Costa Rica, and began trying to think of a way we might collaborate. After seeing a video on he...

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(c) 2019 Austin Wintory. All rights reserved.