February 23, 2017

Some nostalgic musings

Life could be simple

How on earth is it possible that it’s already been 10 years since thatgamecompany’s debut title, flOw? February 22, 2007, when the idea of a downloadable game was considered the forefront of distribution innovation, and when “indie” was virtually synonymous with “unpl...

January 9, 2017

Always do something that scares you …

The last few days at MAGFest are among the most artistically memorable and meaningful I could imagine. A year ago I discovered online the extraordinary artist Angela Bermúdez in Costa Rica, and began trying to think of a way we might collaborate. After seeing a video on he...

September 19, 2016

This was originally posted on my blog on April 12, 2012, in direct response to release of Journey.

I believe that an artist creates as a function of their personality. We are a product of infinite unique variables and experiences, and thus our art is too. It’s immensely subjective, and that’s what separates ar...

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January 5, 2018

December 4, 2017

February 23, 2017

September 19, 2016

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(c) 2020 Austin Wintory. All rights reserved.